Book Overview This book is written in two parts : Part I provides the intellectual framework for affective computing and is written to be accessible to all readers . Part II is written for those who are interested in the design and ...
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Language: en
Pages: 306
Pages: 306
According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. The latest scientific findings indicate that emotions play an essential role in decision making, perception, learning, and
Language: en
Pages: 1008
Pages: 1008
This book constitutes the refereed proceedings of the First International Conference on Affective Computing and Intelligent Interaction, ACII 2005, held in Beijing, China in October 2005 as an associated event of ICCV 2005, the International Conference on Computer Vision. The 45 revised full papers and 81 revised poster papers presented
Language: en
Pages: 452
Pages: 452
This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is
Language: en
Pages: 308
Pages: 308
Affective computing is a nascent field situated at the intersection of artificial intelligence with social and behavioral science. It studies how human emotions are perceived and expressed, which then informs the design of intelligent agents and systems that can either mimic this behavior to improve their intelligence or incorporate such
Language: en
Pages: 603
Pages: 603
The Oxford Handbook of Affective Computing is the definitive reference for research in Affective Computing (AC), a growing multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and many other disciplines. The handbook explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques